

Not everyone is as brave as you, and most people are likely to avoid such a title until getting confortable with VR. I'm saying it'll certainly be a niche game for a while. I'm not saying it'll make everybody sick and it's doomed. Not really a game that would have people demanding unnecessary extraneous wand controller support either. Probably built in Unity or Unreal which means adding VR is as close to just flipping a switch as possible for the devs. Low poly design lending itself to consitently high frame rates, minimal UI requiring little adjustment for an HMD. I hope the developers consider it.Ĭlustertruck looks like an ideal VR title to me. The novelty is going to wear off pretty quick for most new VR gamers of contemplating one's own virtual navel and staring at one's own virtual hands and then the cycle of greater thrill-seeking begins.Ĭlustertruck looks like an ideal VR title to me. There's already more than enough of that junk out there. Not every game can be babby's first VR experience training wheels safety space. 2013 wants its "VR is a doomed fad that makes everybody sick" clickbait blog article back. And as far as I know, "uncomfortable experience" of non-VR gaming is low FPS.

If someone wants to get into VR gaming, they need to take it really slow. Most people wouldn't stand 3 minutes of Clustertruck in VR. I don't really know how they would cooperate but that's just an idea.Originally posted by Waste of Space the Lennox Main:Scaring? Mate please. There could be levels designed in a way that they need to be done by several players, like portal 2's coop maps. Maybe the golden truck would change some times, the golden thing would come from one truck to another (and the players would be warned, so they can prepare to go to the new truck). Better yet, challenge your friends Following this simple Clustertruck guide will turn you into a truck hopping champ in no time. We dare you to make the most difficult level you can think of and try your hand at beating it. Those maps would be very linear I guess, if you have to stay on a specific truck all the time, therefore it may be boring. Clustertruck features a level editor where you can try your hand at creating catastrophic truckformer chaos. If the golden truck skids too much and becomes reversed, maybe it could automatically be in a normal position again, after 1s or 2. There could be a "king of the hill-truck" mode : you would have to try to stay on a specific truc, like a golden truck among other white truck. Or maybe the gameplay could be centered on those trucks : you have to "give" the flag to trucks that is, according to you, in a good direction, this way if you dies you can If a player dies, he respawns in his base (or on a truck that is driving near it). The two sides would be close enough so that each player can still go on the other side if they need to, even if it could be harder to go to their destination. Just like the solo mode, the trucks would tend to go against each other, and to be blocked etc. Example of a map : 2 separated bases (that are only small platforms with a flag on it, maybe those platforms could have the form of trucks), one blue and one red, with trucks on the left side, that would drive from the blue side to the red side, and trucks on the right side, that would drive from the red side to the blue side. Maybe it would just be a big button somewhere on the maps, you'll have to jump on it to activate it, and it would create trucks with a certain trajectory, unusual compared to the paths of the other trucks (like a shortcut).Īn important aspect of a versus mode would be to be able, in a way, to destabilize the trucks where an important is. (But I understand that the gameplay may be rich enough as it is now, and that maybe we shouldn't add a button with a new function. Whatever the solution is, it should be something common between each versus mode.Īnother idea is that if you jump on another player, you make a jump in the air (and maybe he goes down).Īnother global idea is a way to spawns trucks, that would be different from the ability choosable in the menu.

There should be something simple like it, where any opponent is a threat, but if you play well you can be a threat to him in any situation. Maybe if you are fast enough when you bump into a player, you make him bounce, and you are not really bounced. Of course, the gameplay doesn't have anything about how the players would interact between themselves. Tell me what you think of them, or if you have other ideas. So i have a few propositions to make about it. After all, the game proposes something quite new, so its potential is at best unknown, about some other modes.

Hi ! This game is really fun, but I was disappointed to know there is no multiplayer mode at all.
